About Us

Our passion and strength lie in the design, creation & blending of bespoke graphics with visual effects and animation, servicing both broadcast & commercial clients.

As a team, we have been crafting visuals for industry leaders for over two decades. As a small team we are agile and responsive to the ebb and flow of our industry, with a keen eye to pipeline and process we continue to keep at the forefront of technological change.  We pride ourselves on communication and transparency with our clients throughout the production process and see the only way to successful completion is that our work is a collaboration.

Our specialities lie in:

  • Design and visual effects (GFX)
  • Motion graphics (2D, 2.5D & 3D)
  • Animation
  • Visual Effects (VFX)

Simon Percy

Director


Simon has been working in the industry for over 2 decades. Starting his career editing music videos, honing storytelling skills through creative visuals which sparked his passion into visual effects and animation.

In 2000, Simon started Darkside Animation where he ran the day to day operations of the studio. There he refined his craft building pipelines and running artists across an array of premium film and television projects for Universal, MGM, Discovery, ITV and the BBC.

Never losing touch with the team and sight of the tools and processes that enable the work to be created. Simon would regularly be found working on the productions he was running an integral part of is knowing what is possible and how to achieve it.

Caroline Phasey

Creative Director


Caroline started her career, working at post-production giant Molinare where she very swiftly found her niche within the GFX department. Working with broadcast and film clients creating 2D & 3D animations for titles and visual effects, before favouring her fine art and graphic design skills to build on the direction of motion graphics projects. Caroline likes nothing more than to push creative boundaries. Working along Simon for over a decade they share a deep passion for generating the very best creative they can and sits at the very core of the company’s ethos.

Amber Marsh

Producer


Starting out as a researcher Amber has worked her way through the production ranks, gaining valuable insights into the process of creating something from nothing.

With a passion for creative projects she takes the time to ensure the team is fully armed with the information and tools they need to be enable each project to reach its full visual potential. Amber is instrumental in the day to day operation of the company and with a very keen eye for quality. Amber’s creative flare can always be seen in each project she touches.

Greg Cox

Senior Artist


The bedrock of any company is those that can handle any creative and technical challenges that may be thrown their way.

Greg has perfected his skills across a wide range of disciplines in the entertainment industry, starting his career in games and moving to broadcast and film. His ethos of understanding core skills has allowed him to gain a vast knowledge across design, animation and visual effects.

Kirk Smith

Lead Artist


With a background of technical design, Kirk has worked his way through the ranks touching every part of the production process. Questioning and scrutinising every frame being created.

Kirk’s design ethic and out of the box thinking leads to very exciting creative places. His meticulous attention to detail and desire to create the very best visuals remains his core strength.

Like so many artists, Kirk is one of those who’s work is never complete, just a line drawn under when approved.

Garry Brown

Lead Artist


All of Garry’s working career has been in driven by his passion for animation which has lead to an incredibly broad knowledge of the many design genres.

Garry is never satisfied with just knowing, he dives deep to get to the core understanding of any problem whether creative or technical. This has allowed him to work in teams and have a keen eye to the refinement of the work. Backed by his deep understanding of the processes and tools and with a clarity of thinking, Garry often supports the production team in the management of projects.

Our Clients